XiaoYa Zhang http://2011jj.blogspot.com/2011/10/poject-2.html#comments
Clement Yoong http://clementyoongides1031.blogspot.com/2011/10/project-2-upcycled-utility.html#comments
Cristine Liang http://mad-attic.blogspot.com/2011/10/upcycling-project-2.html#comments
Wu Tingting http://ttinging.blogspot.com/2011/10/project-two-ceiling-lamp.html#comments
Olivia Lin Qiuyuan http://haresama.blogspot.com/2011/10/project-2.html#comments
2011/10/18
Project 2-Upcycled Utility
Rationale:
For this project upcycled utility, my upcycled lamp is a pendant. It is made from JCDecaux poster. Here are my solutions of making this pendant light.
At first, I chose to make a pendant instead of a table lamp because I think pendant can rotate in the air and people need to raise their heads to look at it which can give us more amazing and elegant feelings. Then, I made a lot of research at paper pendant and experienced different kinds of folding and cutting technique. I found cutting lots of equal distance straight lines and folding a half in alternate directions seems to both have a third dimension and pervious to light. It can become flat very easily as well. Thus, this cutting way became the main feature for my pendant light.
I made five pieces of sheets for outer layer but the problem was the globe in it was far away from the outer layer. So I decided to make another three pieces for inner layer to hide the globe and enrich the light.
Another challenge is how to connect these pieces to each other. At first I used the star clips and I found it is not very nice on the light and destroy the paper, so I cut a crack at one sheet and leave a part at another sheet to make itself can insert to the crack. It’s more original and organic. I made heaps of mock-ups to test their accurate sizes.
My cutting diagram shows the 1800mm*1200mm poster can make five lamps. And it still has the 25.4% percentage of wastage. I made a mailing box which can let plug, support and the pendant be flat-packed to fit neatly. In addition, this pendant can be reasonably easy to assemble, disassemble and reassemble.
Poster :
Instructions:
Cutting diagram:
2011/09/26
What is design? --Bill Moggridge
In this video, Bill Moggridge told us about design, what is good design and bad design. He also showed us some examples of good and bad design processes, changing in design.
Firstly, he said “Everything is designed.” I’m strongly agreed with him. Human builds up this society because of unbelievable human’s mind.
Then, he shows some National design awards in Washington and the First lady speech which expressed what’s her feels about design education for kids.
Bill Moggridge also demonstrated design disciplines: Architecture, Furniture design, industrial design and glassware design. Design disciplines form teams for complex problems. One example is a service designed for a visitor From China (Intel UMPC).He said this service might happen like that very soon.
What is bad design? An Example is Using I-mode service to buy a drink in Japan. They didn’t understand design process. There are very difficult connection problems in the technology applications. It reminds me of the design confusion we did in the last few weeks. Confusingly designed means that users misunderstand the designer’s intent, resulting in erroneous usage. I think bad design is not that kind of worse, because it can be improved by different ways and turned to be a good design. Designers must learn something from doing this process.
“The key factors in the design process are understanding people and prototyping,” he said.
· Understanding people:
In human mind, conscious mind is very small proportion of what people really can use, ability to feel, ability to understand without anything to explain. All the things are relatively subjective to subconscious.
We need to design for different people: men, women, child, young people, elderly, disabled people, etc. In this book“51 ways of understanding latent needs and desires”, there are 4 categories below:
Learn~ Analyze the information you’ve collected: flow analysis affinity diagrams, cognitive task and historical analysis
Look~ Observe people to find out what they do: personal inventory, a day in the life, shadowing.
Ask~ Enlist people’s participation to elicit insights: conceptual the landscape experience, collage, foreign correspondents and draw.
Try~ Create simulations to help empathize with people: empathy tools, scenarios, next year’s headlines and informance.
· Prototyping: for objects you prototype in a shop, for electronics in a lab. For screen design, you prototype in Macromedia or flash. For services you prototype with stories.
There are 3 stages of prototyping: inspire, evolve, validate.
Finally, Bill Moggridge told us expanding contexts for design in a connected world: personal, social, environmental.
1. Personal products expand to health and well being.
2. The design of the places we live expands to social innovation programs.
3. Design for sustainable products expands to global sustainability.
2011/09/17
Project 1 -handtool-Peer comments
Olivia Lin Qiuyuan
Ning Sun
Zhaozhao Li http://lizhaozhao3329407.blogspot.com/2011/09/projectone-experience-enrichment.html#comments
Tingting Wu
2011/09/13
Project 1- hand tool
Poster:
Rationale:
My design product is called Choc Mezzaluna. It is designed that based on the original one which is called Mezzaluna. It means “half moon” in Italian. It has a handle on either end, allowing people to use a rocking motion to chop, cut, and mince foods. The blade is sharpened along its whole length, allowing people to rock it from one side all the way to the other for a clean cut. The handles allow people to control the blade without the risk of injury; they are typically made from wood. You can use special cutting boards with small depressions which are ideally suited to the use of a mezzaluna. It is often used for chopping herbs.
My design product- Choc Mezzaluna improves the original mezzaluna and also promises in enriching the user's experience. Here are my steps of solutions.
· Firstly, I discovered the position of the Mezzaluna’s handles was a little bit high that made users not very convenient to do the rocking motion so I lowered it.
· Secondly, handles were upright above the blade was not a perfect way for users to hold. According to Physics, the distance between two hands should be greater than the length of the blade because of the moment of force. M=F*L. The force can decrease when the length increases. Thus, I increased the length of the handle.
· Thirdly, according to Aesthetics, curves can make people feel pleasurable and then they would like to touch it. The handle’s shape of my choc mezzaluna is more like inward ox horn. Both smooth surface and suitable thickness can fit hands very well.
The blade is the feature of Mezzluna so I did not change it. And the material of the blade is stainless steel.
Name -Choc Mezzaluna originates from its chocolate colour. Dark colour is difficult to become dirty and chocolate colour is close to wood’s colour.
In conclusion, Mezzaluna especially the handle promotes a pleasurable “living relationship” with people. The scale is reasonable and it considers comfort in use, hand anthropometry, expected interaction. In addition, the shape is symmetric and balance that demonstrates the effective integration of design elements and principles.
Technical drawing:
2011/08/22
The Story of stuff by Annie Leonard
In this video, Annie Leonard talks about the materials economy which is a process that includes extraction to production to distribution to consumption to disposal. People live and work all along the system.
Extraction: in the past three decades alone, one-third of the planet’s natural resources base have been consumed. For example, The U.S has 5% of the world’s population but they’re consuming 30% of the world’s resources and creating 30% of the world’s waste.
Production: there are over 100000 synthetic chemicals in commerce today. As long as we keep putting toxics into our production system, we are going to keep getting toxics in the stuff that we bring into our homes, workplaces schools and our bodies.
Distribution: means selling all this toxic contaminated junk as quickly as possible.
Consumption: is the heart of the system. 99 percent of the stuff we run through this system is trashed within 6 months. The average U.S people now consumes twice as much as they did 50 years ago. Planned obsolescence means they actually make stuff that is designed to be useless as quickly as possible so we will chuck it and buy a new one. Perceives obsolescence convinces us to throw away stuff that is still perfectly useful. Fashion, advertisements and media play a big role in this.
Disposal: She says each of us in the United States makes four and a half pounds of garbage a day. That is twice what we each made thirty years ago. All of this garbage either gets dumped in a landfill or first it’s burned in an incinerator and then dumped in a landfill. Either way, both pollute the air, land, water and change the climate. However, recycling can help to reduce the garbage but not enough. One reason is the waste coming out of our houses is just the tip of the iceberg and another reason is that much of the garbage can not be recycled either because it contains too many toxics or it’s actually designed not recycled in the first place.
It’s a system in crisis, but the good thing is that there are so many points of intervention. People working on saving forests and clean production. Green Chemistry, Zero waste, closed loop production, renewable energy, local living economies are already happening. Annie Leonard recommends people to find a creative new way instead of the old one. In conclusion, going back to industrial design, what designers need to pay attention is that they need to create stuff that not only functional and make people feel happy, but also using right materials which are environmentally friendly. This is very important.
2011/08/15
My Design Career
I am a Year 1 student now studying Industrial design at university. I have already studied for one semester, and I discover I really like my major. This essay will show three aspects that include why I have chosen to study industrial design at UNSW, what stimulated me to consider my design career and what I think my future will be like in design.
Firstly, I would like to talk about my 19 years experience to find out probably some design effects through my life so far. My father is working at a foreign trade company and my mother is working at a tax authority for my country. They are both not interested in my major so I am not gifted from them genetically. However, my grandfather used to be a worker in a factory. Now he is 76 years old and still being employed to design wheel key for a company. I admire him personally.
When I was very young, I am a girl who is very shy and silent. My mother took me to study children’s drawing at an art school. Starting from that time, drawing has walked into my life. I liked colourful pictures because I felt they talked to me beautiful stories. I often held a pencil to draw everything to express my thinking to people instead of speaking. Thus, I had a very happy childhood.
But life cannot always be pleasant since I graduated from primary school. I gave up studying drawing and then focus on academic study because of the important high school entrance exam and university entrance exam in China. Although I didn’t get sufficient art education, my enthusiasm to art are always existent. When I go shopping at weekends, I prefer to find out some creative and beautiful products like exquisite decorations. When I surf on the Internet, I like to search for aesthetic pictures about design products and share them to friends. In addition, as a Gemini girl, I am curious and often observe everything around me carefully. I definitely love life and enjoy life. To sum up, these evidences are the motivations for me to study Industrial design.
I studied science foundation in my hometown and then chose industrial design as my major so that many classmates were very surprised. From my point of view, I am not interested in solving difficult physics and chemistry problems for four years. Drawing is my hobby all the time. As we know, China is one of the biggest manufacturing countries in the world. However, our own countries’ design is not very popular and just be located in an initial stage. I believe Chinese design will be put on a par with Japanese design one day. I am just trying to do something more fun and more meaningful so I go aboard to study and develop design career.
Many people said studying design is very hard and your expenditures far exceed than your income. I sometimes think about what my future will be like. Maybe one day, I am a product designer who designs products for a famous company. Maybe one day, I have a stable other kinds of job and design just becomes my hobby in spare time. Maybe one day, my job is slightly related to my major. Whatever my future will be like, I promise design will never be disappeared from my daily life. I believe design can improve people’s life level and make people feel happy. It’s necessary from past to future. Design teaches me a lot and I will put my enthusiasm into design career through my whole life.
In conclusion, I explained three factors in this essay, which are why I have chosen Industrial design as my undergraduate major, what stimulates me to consider design career and what I think about my future. I am proud of studying Industrial design and I will put my effort on design career continuously.
2011/08/08
2011/08/01
Design Excellence
I have finished this poster.My product is Contour GPS Hands-free Video Camera. I learned i should know about and use visual design elements and principles when i analysize a design product.I also should pay attention to the product's form and features. This award winning product told me a lot.
Human centered Design David Kelley
In this video, David Kelley says that product design has become much less about the hardware and more about the user experience. People are now more and more focus on human-centered design, human-centeredness in an approach to design. That really involves designing behaviors and personality into products. Designers used to primarily build 3-D models and 3-D renderings that are shown as communicating their ideas. They get those objects that they’re designing and get them in motion, showing how they’ll be used. It can be seen that this way can make their job more enjoyable. In order to do that they’ve been forming internal video-production groups, in order to make these kinds of experience prototypes that show just what they mean about the man-machine relationship.
To explain this new, broader definition, David Kelley shows some examples of design in products, services and environments. The first and the most interesting one I think in this video is -- Prada New York. They wanted a new kind of store that had a cultural role as well as a retail one. And that meant actually designing custom technology as opposed to just buying things off the shelf and putting them to use.
The staff devices are all around the store. The merchandise that you're interested in -- can be scanned and then can be shown on any screen throughout the store. You can look at color, sizes, and how it appeared on the runway, or whatever. It's taken into the dressing room, and in the dressing room there are scanners so that staff person knows exactly what clothing you have in the dressing room. They can put that up on a touch screen and you can play with that, and get more information about the clothing that you're interested in as you're trying it on. The liquid crystal displays in the changing room is transparent. But if you push the button, the whole wall goes dark. So you can try to get approval, or not, for whatever you're wearing.
One of David Kelley’s favorite features of the technology is the magic mirror, where you put on the clothes. There's a big display in the mirror (plasma screen embedded in mirror for multi- angle viewing), and you can turn around -- but there's a three second delay. So you can see what you look like from the back or all the way around.
2011/07/25
Emotional design
Don Norman on 3 ways good design makes you happy
In this video, design critic- Don Norman names the three emotional cues that a well-designed product must hit to succeed. He tells me a good design should make users happy through looking at its beautiful appearance, touching comfortably; making sure it’s functional and also willing to buy it.
In this video, design critic- Don Norman names the three emotional cues that a well-designed product must hit to succeed. He tells me a good design should make users happy through looking at its beautiful appearance, touching comfortably; making sure it’s functional and also willing to buy it.
In his 13 min talk, He firstly emphasize that his new life is trying to understand what beauty is about, and pretty, and emotions. He showed an example, which is a global cutting knife made in Japan, there are three feature it has. First of all, its shape makes people wonderful to look at. Second of all, it's really beautiful balanced it holds -- feels well. Third of all, it's so sharp and it just cuts. It's a delight to use as well. So this cutting knife is both beautiful and functional. Another example is, Hiroshi Ishii and his group at the MIT Media Lab took a ping-pong table and a projector above it, and on the ping-pong table they projected an image of water and fish swimming in it. And as you play ping-pong, whenever the ball hits part of the table the ripples spread out and the fish run away. Although it’s not a good way to play Ping-pong, it is exactly fun.
Look at Google, when you type in some random words, they got thousands even millions of results. Instead of saying it, they just give you as many O's as there are pages. Norman also gave us a wonderful experiment which was done by a psychologist called Alice Isen. He said“It turns out that when you're anxious you squirt neural transmitters in the brain, which focuses you makes you depth-first, And when you're happy(called positive valence),you squirt dopamine into the prefrontal lobes, which makes you a breadth-first problem solver you're more susceptible to interruption, you do out of the box thinking.” So he thinks the brain works differently and if you're happy, things will work better than ugly ones.
Finally, he suggests that when people perceive designed objects, they always respond in three levels of emotions. The first one is called visceral level (biology, we like or dislike), the middle level of processing is the behavioral level (feeling in control, which includes usability, understanding, feel and heft) and reflective level is the third level (pit one emotion to another). That’s all things I learned from Norman’s talk. It changes my way to think of good design and it’s really helpful to me.
2011/06/01
Design Passport
1.Visit a museum
2 Visit a exhibition
3.Read and comment on a design blog
4.Read and comment another students IDES1122 blog
5.Read three design magzine/journal
2.Experimenta
3.Core77
6.Do the UNSW Library induction-ELSE
http://elise.library.unsw.edu.au/home/welcome.html.
Yes,I did.
7.Visit another Library-COFA,fisher,etc.
8.Listen to ABC Radio "By Design" Podcast
http://www.abc.net.au/bydesign/
The story is a dialogue. Jewellery design is older than the pharaohs.
9.Watch a TED talk http://www.ted.com/
During his presentation,he listed three ways for realizing blind driving which are Perception, Computation and Non-visual interfaces. I found this talk is interesting because it proves a saying: Nothing is impossible.
- What did you see?
2 Visit a exhibition
- What did you see?
3.Read and comment on a design blog
- Which blog?
- What did you read and comment upon?
4.Read and comment another students IDES1122 blog
- Who's blog?
- What did you read and comment upon?
5.Read three design magzine/journal
- Which ones?
2.Experimenta
3.Core77
- What was of particular interest?
6.Do the UNSW Library induction-ELSE
http://elise.library.unsw.edu.au/home/welcome.html.
Yes,I did.
7.Visit another Library-COFA,fisher,etc.
- Which one? Did you borrow a book?
8.Listen to ABC Radio "By Design" Podcast
http://www.abc.net.au/bydesign/
- What stories did you find relevant and interesting?
The story is a dialogue. Jewellery design is older than the pharaohs.
9.Watch a TED talk http://www.ted.com/
- What stories did you find relevant and interesting?
During his presentation,he listed three ways for realizing blind driving which are Perception, Computation and Non-visual interfaces. I found this talk is interesting because it proves a saying: Nothing is impossible.
2011/05/19
2011/05/14
2011/05/08
DESIGN---------->design
1.the first one is called honest Pinocchio. Pinocchio is a character from a well-known children's story. this pencil sharpener was made by a TaiWan designer--Mike He It was on show at Tokyo Design Week last year~
2. cute USB
wood pile style~~give us warm feeling
3.environmentally friendly ...spiral is proved better than previous one... this design lengthen the time of using disposable pen.~ it was designed by Han Chi-hoon..
4.camera like a gun~
5.make TEA...This one is like a U-BOAT isn't it?
6.clock
7.cup
P.s: Thx Olivia TO provide me with this website which has so many fantastic design in it ...lol
wood pile style~~give us warm feeling
3.environmentally friendly ...spiral is proved better than previous one... this design lengthen the time of using disposable pen.~ it was designed by Han Chi-hoon..
4.camera like a gun~
5.make TEA...This one is like a U-BOAT isn't it?
6.clock
7.cup
P.s: Thx Olivia TO provide me with this website which has so many fantastic design in it ...lol
2011/05/01
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