Powered By Blogger

2011/08/01

Human centered Design David Kelley


In this video, David Kelley says that product design has become much less about the hardware and more about the user experience. People are now more and more focus on human-centered design, human-centeredness in an approach to design. That really involves designing behaviors and personality into products. Designers used to primarily build 3-D models and 3-D renderings that are shown as communicating their ideas. They get those objects that they’re designing and get them in motion, showing how they’ll be used. It can be seen that this way can make their job more enjoyable. In order to do that they’ve been forming internal video-production groups, in order to make these kinds of experience prototypes that show just what they mean about the man-machine relationship.

To explain this new, broader definition, David Kelley shows some examples of design in products, services and environments. The first and the most interesting one I think in this video is -- Prada New York. They wanted a new kind of store that had a cultural role as well as a retail one. And that meant actually designing custom technology as opposed to just buying things off the shelf and putting them to use.

The staff devices are all around the store. The merchandise that you're interested in -- can be scanned and then can be shown on any screen throughout the store. You can look at color, sizes, and how it appeared on the runway, or whatever. It's taken into the dressing room, and in the dressing room there are scanners so that staff person knows exactly what clothing you have in the dressing room. They can put that up on a touch screen and you can play with that, and get more information about the clothing that you're interested in as you're trying it on. The liquid crystal displays in the changing room is transparent. But if you push the button, the whole wall goes dark. So you can try to get approval, or not, for whatever you're wearing.

One of David Kelley’s favorite features of the technology is the magic mirror, where you put on the clothes. There's a big display in the mirror (plasma screen embedded in mirror for multi- angle viewing), and you can turn around -- but there's a three second delay. So you can see what you look like from the back or all the way around.

Then, David Kelley shows other human centered designs which are the science museum in London, the ultimate cubicle for Dilbert, a pavilion to celebrate the recycling of the water on the Millennium Dome in London, a revolutionary sub aquatic video camera called spyfish and ApproTEC project. Via watching this video, I deeply understand a new word --human-centered design which brings convenience and comfort to people. It’s brilliant. The design product is not just a product; it has emotion, behaviors and personalities, like human.

2011/07/25

Emotional design

Don Norman on 3 ways good design makes you happy

In this video, design critic- Don Norman names the three emotional cues that a well-designed product must hit to succeed. He tells me a good design should make users happy through looking at its beautiful appearance, touching comfortably; making sure it’s functional and also willing to buy it.

In his 13 min talk, He firstly emphasize that his new life is trying to understand what beauty is about, and pretty, and emotions. He showed an example, which is a global cutting knife made in Japan, there are three feature it has. First of all, its shape makes people wonderful to look at. Second of all, it's really beautiful balanced it holds -- feels well. Third of all, it's so sharp and it just cuts. It's a delight to use as well. So this cutting knife is both beautiful and functional. Another example is, Hiroshi Ishii and his group at the MIT Media Lab took a ping-pong table and a projector above it, and on the ping-pong table they projected an image of water and fish swimming in it. And as you play ping-pong, whenever the ball hits part of the table the ripples spread out and the fish run away. Although it’s not a good way to play Ping-pong, it is exactly fun.

Look at Google, when you type in some random words, they got thousands even millions of results. Instead of saying it, they just give you as many O's as there are pages. Norman also gave us a wonderful experiment which was done by a psychologist called Alice Isen. He said“It turns out that when you're anxious you squirt neural transmitters in the brain, which focuses you makes you depth-first, And when you're happy(called positive valence),you squirt dopamine into the prefrontal lobes, which makes you a breadth-first problem solver you're more susceptible to interruption, you do out of the box thinking.” So he thinks the brain works differently and if you're happy, things will work better than ugly ones.

Finally, he suggests that when people perceive designed objects, they always respond in three levels of emotions. The first one is called visceral level (biology, we like or dislike), the middle level of processing is the behavioral level (feeling in control, which includes usability, understanding, feel and heft) and reflective level is the third level (pit one emotion to another). That’s all things I learned from Norman’s talk. It changes my way to think of good design and it’s really helpful to me.

2011/06/01

Design Passport

1.Visit a museum
  • What did you see?
On 20th March, I visited Powerhouse Museum. I saw Australian history and culture especially many famous designers' work.

2 Visit a exhibition
  • What did you see?
All works synthetic polymer paint on cavas and fabric oil pastel on velet, paper and other collage elements.

3.Read and comment on a design blog
  • Which blog?
The Polbeben Blog
  • What did you read and comment upon?
I read designs from Kenneth Cobonpue who is the World Famous Furniture Designer. His designs' feature is  using different materials such as microfiber, polycotton, powder-coated steel, rattan and nylon filament.

4.Read and comment another students IDES1122 blog
  • Who's blog?
Roslyn Zhang
  • What did you read and comment upon?
I read one of her posts.There is a gorgeous Angel Lamp.I commented about my feeling and asked who designed this one.

5.Read three design magzine/journal
  • Which ones?
1.DG Magazine
2.Experimenta
3.Core77

  • What was of particular interest?
The photographic catalogue was my particular interest. Those pictures can give people viaual feelings and emotion.

6.Do the UNSW Library induction-ELSE
http://elise.library.unsw.edu.au/home/welcome.html.

Yes,I did.

7.Visit another Library-COFA,fisher,etc.
  • Which one? Did you borrow a book?
I visited COFA with friends. I read a few books but i didnt borrow them.

8.Listen to ABC Radio "By Design" Podcast
http://www.abc.net.au/bydesign/
  • What stories did you find relevant and interesting?
Jewellery design: Why diamonds are forever.
The story is a dialogue. Jewellery design is older than the pharaohs.

9.Watch a TED talk  http://www.ted.com/
  • What stories did you find relevant and interesting?
The story is called Making a car for blind drivers and the speaker is called Dennis Hong.
During his presentation,he listed three ways for realizing blind driving which are Perception, Computation and Non-visual interfaces. I found this talk is interesting because it proves a saying: Nothing is impossible.

2011/05/08

DESIGN---------->design

1.the first one is called honest Pinocchio.      Pinocchio is a character from a well-known children's story. this pencil sharpener was made by a TaiWan designer--Mike He  It was on show at Tokyo Design Week last year~


2.  cute USB
wood pile style~~give us warm feeling
3.environmentally friendly ...spiral is proved better than previous one...  this design lengthen the time of using disposable pen.~ it was designed by Han Chi-hoon..

4.camera like a gun~

5.make TEA...This one is like a U-BOAT isn't it?

6.clock


7.cup

P.s: Thx Olivia TO provide me with this website which has so many fantastic design in it ...lol